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Erotundee, Keeper of the Risen Light

This wretched demon combines the worst features of a deformed boar and a repellent hag, then somehow manages to make things worse by decorating the whole with an ugly patchwork of scars and a rancidly obese body.

Erotundee, Keeper of the Risen Light CR 22

Source Demons Revisited pg. 49
XP 614,400
Female nalfeshnee wizard 15 (Pathfinder RPG Bestiary 65)
CE Huge outsider (chaotic, demon, evil, extraplanar)
Init +6; Senses darkvision 60 ft., true seeing; Perception +46
Aura unholy aura (DC 28)

Defense

AC 41, touch 17, flat-footed 38 (+8 armor, +4 deflection, +2 Dex, +1 dodge, +2 luck, +16 natural, –2 size)
hp 434 (29 HD; 14d10+15d6+305)
Fort +30, Ref +19, Will +30
DR 10/good; Immune electricity, poison; Resist acid 10, cold 10, fire 10; SR 25

Offense

Speed 30 ft., fly 40 ft. (poor)
Melee staff of power +31/+26/+21/+16 (2d6+17/19–20), bite +24 (3d8+5)
Space 15 ft., Reach 15 ft.
Special Attacks hand of the apprentice (16/day), metamagic mastery (4/day), unholy nimbus (DC 27)
Spell-Like Abilities (CL 12th; concentration +22)
Constant—true seeing, unholy aura (DC 28)
At will—call lightning (DC 23), feeblemind (DC 25), greater dispel magic, greater teleport (self plus 50 lbs. of objects only), slow (DC 23)
1/day—summon (level 5, 1 nalfeshnee 20%, 1d4 hezrous 40%, or 1d4 vrocks 50%)
Wizard Spells Prepared (CL 15th; concentration +28)
8th—quickened confusion (DC 27), demand (DC 31), scintillating pattern
7th—quickened displacement, quickened lightning bolt (DC 26), prismatic spray, project image (DC 30)
6th—flesh to stone (DC 29), geas/quest, mass suggestion (DC 29), quickened mirror image, mislead
5th—extended charm monster (DC 27), dominate person (2, DC 28), mind fog (DC 28), nightmare (DC 28), persistent image (DC 28), polymorph
4th—bestow curse (DC 27), charm monster (2, DC 27), dimensional anchor, greater invisibility, extended haste, phantasmal killer (2, DC 27), rainbow pattern (DC 27), resilient sphere (DC 27), scrying (DC 27)
3rd—extended alter self (2), beast shape I, hold person (DC 26), major image (DC 26), nondetection, suggestion (DC 26)
2nd—alter self, detect thoughts (DC 25), invisibility, minor image (DC 25), misdirection, scorching ray (2)
1st—charm person (2, DC 24), magic missile (4), reduce person (DC 24), silent image (DC 24)
0 (at will)—bleed (DC 23), dancing lights, ghost sound (DC 23), message

Statistics

Str 30, Dex 15, Con 31, Int 36, Wis 22, Cha 30
Base Atk +21; CMB +33 (+35 bull rush); CMD 50 (52 vs. bull rush)
Feats Arcane Strike, Awesome Blow, Combat Expertise, Craft Construct, Craft Magic Arms and Armor, Craft Rod, Craft Staff, Craft Wondrous Item, Dodge, Eschew Materials, Extend Spell, Greater Spell Penetration, Improved Bull Rush, Improved Initiative, Lightning Reflexes, Power Attack, Quicken Spell, Scribe Scroll, Spell Penetration
Skills Bluff +42, Diplomacy +42, Fly +24, Intimidate +42, Knowledge (arcana) +45, Knowledge (dungeoneering) +45, Knowledge (engineering) +45, Knowledge (history) +45, Knowledge (local) +45, Knowledge (nature) +45, Knowledge (nobility) +45, Knowledge (planes) +45, Knowledge (religion) +45, Perception +46, Sense Motive +38, Spellcraft +45, Use Magic Device +39
Languages Abyssal, Celestial, Draconic; telepathy 100 ft.
SQ arcane bond (ring of wizardry IV)
Combat Gear staff of power; Other Gear bracers of armor +8, headband of mental prowess +6 (Int, Cha

Description

The city of Vantian is one of the great wonders of the planes—a massive sprawl perched along a constantly crumbling cliffside above a turbulent ocean. Ruled by Sif kesh, the demon lord of suicide, Vantian is forever being rebuilt by its denizens as portions of the city tumble away into the surf. As a result, very few buildings in Vantian qualify as truly old, since a building constructed at the city’s inland-creeping edge will generally tumble into the sea within a decade.

Some of Vantian’s inhabitants have found ways to secure homes of a more permanent type, even without access to Sifkesh’s power to maintain her palace at the everchanging heart of the city while the rest of its streets and structures slowly “flow” around this one island of stability. One of the most iconic structures of the Abyssal city is the towering 20-story spire known as the Risen Light.

This structure is something akin to a lighthouse in shape and function, save that the pale green light shining from its apex does not ward ships away from treacherous coastlines; rather, it warns Vantian’s coastal citizens, through the pulsing and flaring of its radiances, of neighborhoods about to crumble into the ocean. The tower itself does not rest upon the ground, but rather floats in the air hundreds of feet above the waves. Rootlike tangles of iron extend from the tower’s base, to which are attached immense chains anchored to huge piercings of cold iron that decorate the backs of a dozen retrievers that cling to the city’s edge, crawling forward and towing the tower behind them as necessary to keep the Light attached to the city.

This singular site is the lair of one of Vantian’s most dangerous and knowledgeable denizens—a nalfeshnee crone named Erotundee. This ancient demon keeps track of Vantian’s suicides in an endless scroll crafted from the flesh of countless virginal lovers who died of their own hand before consummating their desires. That Erotundee manages to keep this list accurate while studying her ever-growing library of heretical and apocryphal religious texts is a testament to her obsessive qualities. She does not suffer visitors to the Light, and any who would seek her advice must first brave the lower 20 floors of the tower and its frightening guardians before reaching her inner sanctum near the tower’s peak—simply approaching the tower from the top is as sure an invitation for destruction as any in Vantian.

Those who would seek to conjure Erotundee must use a gate spell to work such a mighty feat. She prefers offerings of heretical writings or rare religious texts, particularly those that hold secrets their faiths would rather see redacted. It’s a DC 32 check to research the Keeper of the Risen Light.